Part 32: To the New World
Part 32: To the New World
I decided after all to get Marion as high as she could go, and got Kyleen up to 9 while I was at it. Kyleen's 9th level spell turns out to be Mad Gate, which apparently deals damage based on the enemy's power level or something. Marion provides Acid Mist at 4 (it does extra damage to robots), Sleep + at 6, and gives Wyna the Gaia Storm ability at 7. Sadly improving Wyna's weapon basically wiped out my MP completely, so that's as far as I've gotten with her.
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Meanwhile, it seems my kiss count is improving nicely. Just 12 more and I can get the best accessory in the game.
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And with all that messing around done, it's time to visit the fixed Langoud.
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Grapple meets us at the front gate to give us the good news.
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Whether the character has or not, it's good to get some exposition.
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Or not. Grapple just rambles on about how to control the ship and how to enter the city from the world map. But here's all you guys need to know:
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That last ??? option in the menu is for visiting the world map while in the Langoud. Also note my completely wiped out MP score.
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And away we go!
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But before visiting the new continent, a quick stopover at the volcanic island.
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There, our second weapon is now fortifying. I also checked in on the one at the water shrine, but it still hasn't finished yet.
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I checked by this location to the north first, but it turned out that I couldn't enter the cave (seen on the right) yet.
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Also, the field enemies wound up almost kicking my ass. Over 150 damage per hit, yowza.
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Since I'm sure you're as curious as me, here's what that spindle thing looks like up close.
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Sadly, it's protected on all sides by whirlpools. That and there's no good landing spots.
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Anyway, the game really intends for you to start at the southern end of the western continent.
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You can tell because cutscenes start firing up when you get close.
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This deserves to be animated. Ahh, so fulfilling.
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That whole sequence is almost completely pointless, but I love it anyway.
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You can now see our next destination off in the distance.
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And here's the nearby beach. The bay is so full of fog that the Langoud's traveling music actually shifts to something creepier while you're in here.
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Also, another cutscene jumps the party just as they're leaving the beach.
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*EMPEROR ALERT*
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Hang on, is that a giant sword-shaped ship? Man, when they called this game Thousand Arms, they weren't kidding.
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Short and sweet. And now, on to the next thing.
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A rather Victorian setting, actually. A far cry from Boyzby's idyllic village, but at the same time, we did come here in a GIANT SHIP ISLAND (complete with fuckoff cannon).
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Suddenly, Meis (and Soushi) hear a woman screaming!
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In fact, it is a girl, who's wrestling with a...damashi? What're they doing outside of dungeons?
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Regardless, the girl loses, thanks to the damashi's ability to float.
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What a mean spirit.
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Of course, it doesn't listen and takes off just as Meis shows up.
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You all remember Nelsha from waaaaayy back in part 5, right? It seems that the Langoud isn't the only intercontinental ship around.
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After the conversation, Nelsha starts following the party around. The city is easy enough to navigate, but we'll save that for
Next time: I ain't afraid of no ghosts (and yes, someone in the game will say this).